1 00:00:18,889 --> 00:00:27,794 After you have developed a promising sequence of learning activities for the lesson that you are designing, it’s time to consider technology possibilities. 2 00:00:27,794 --> 00:00:37,093 Some recommendations for appropriate digital tools and resources for each LAT appear in the third columns of the taxonomies. 3 00:00:37,093 --> 00:00:46,741 Please note that you may not (in fact, probably should not) select a technology to support each LAT within the lesson that you are designing. 4 00:00:46,741 --> 00:00:53,789 There are many different factors to consider as you determine when and how to integrate technologies in your teaching. 5 00:00:53,789 --> 00:00:58,120 Most important of these are your students’ learning needs and preferences. 6 00:00:58,120 --> 00:01:06,692 In this video, Marquita describes how her students used technologies effectively as part of a World History review project. 7 00:01:06,692 --> 00:01:16,282 I did have a World History project, too, where the students had to create games and they had to do it for reviewing of SOLs. 8 00:01:16,282 --> 00:01:25,822 And with that one, there were several different types of technologies because some of them did like, Jeopardy-type games, some did board games, some did simulations where they actual create. 9 00:01:25,822 --> 00:01:30,736 Like, they went all out where there were—I don’t even know how they created these technologies! 10 00:01:30,736 --> 00:01:34,096 There were figures and so it was like, Game of Throne type games. 11 00:01:34,096 --> 00:01:39,606 I couldn’t even tell you some of the technologies that they used with those, but it was very intense. 12 00:01:39,606 --> 00:01:46,226 And they did like circulation with that, so it was—I’m trying to remember the phrasing for this— 13 00:01:46,226 --> 00:01:54,696 where they’re set up in different groups like round robin and they each had to play each others’ games for reviewing of SOLs. 14 00:01:54,696 --> 00:02:01,616 So I knew they were successful in that sense because it was competition where they had to try to win each others’ games. 15 00:02:01,616 --> 00:02:08,846 And I even had one group do a Twister type game where they had to get on the floor and actually, yeah—so it was very intense. 16 00:02:08,846 --> 00:02:20,186 I integrated the technology for World History because my students, while they have to understand the SOL, and these are freshman, so they’re ninth graders and its World History 17 00:02:20,186 --> 00:02:22,716 It’s intense SOLs at that point 18 00:02:22,716 --> 00:02:30,456 It’s not very relevant information to them, it’s not applicable, but when they get to play games and they get to engage with each other and it becomes a competition, 19 00:02:30,456 --> 00:02:41,756 they tend to understand and retain the information that way, so I found it to be something that was fun for them, but also something that engaged them and that was interesting. 20 00:02:41,756 --> 00:02:47,196 I think it was more effective because they actually got to do something with the material. 21 00:02:47,196 --> 00:02:56,396 So it wasn’t just them, it wasn’t rote memorization, it wasn’t just ‘Let me sit down and take these notes and regurgitate information to you. 22 00:02:56,396 --> 00:03:01,526 It was the doing, it was action. And so I think that was more effective for them. 23 00:03:01,526 --> 00:03:09,916 I think technology is very effective in learning because when students are able to actually make things and create things 24 00:03:09,916 --> 00:03:15,216 it gives them more ownership and just allows them to feel like they are in charge of their learning 25 00:03:15,216 --> 00:03:22,026 and whenever students are in charge of their learning, they’re more apt to do better and actually put their all into something. 26 00:03:22,026 --> 00:03:27,356 And I think that’s true, too, when you tell them that things are going to be published and put out to the world. 27 00:03:27,356 --> 00:03:32,486 They’re more actively engaged in their learning. 28 00:03:32,486 --> 00:03:43,686 When deciding which technologies to incorporate in your lesson, first consider which are available and easily accessible in your school and/or online. 29 00:03:43,686 --> 00:03:53,596 Then consider which of the available technologies are most appropriate for use within the particular learning activities you have selected and sequenced. 30 00:03:53,596 --> 00:04:01,866 Please pause here and list these appropriate and available technologies in your LAT Planning Guide document. 31 00:04:01,866 --> 00:04:09,786 Please note that you probably won’t include all of these possibilities in your final lesson design. 32 00:04:09,786 --> 00:04:18,396 Please note that the technologies suggested for each learning activity type in the taxonomies are not meant to be exhaustive lists. 33 00:04:18,396 --> 00:04:24,806 Instead, we hope that they will provide you with ideas for tools and resources to explore within your lesson. 34 00:04:24,806 --> 00:04:34,086 If there are tools listed in the taxonomies that are not familiar to you, please consider clicking on the links provided to learn more about them. 35 00:04:34,086 --> 00:04:43,216 While you are exploring the tools, you may realize that one or more are not the best fit for the lesson that you are designing. 36 00:04:43,216 --> 00:04:51,066 Once you have some technological options selected, consider the relative advantage of each tool to assist you in teaching the lesson. 37 00:04:51,066 --> 00:04:57,773 Which tools’ characteristics “fit” best what you want your students to do during the lesson that you’re planning? 38 00:04:57,773 --> 00:05:08,033 Think about how well each technology that you’re considering "fits" with the curriculum focus, learning goals, and learning activities that comprise your emerging lesson plan. 39 00:05:08,033 --> 00:05:15,633 Your colleagues and mentors can be helpful in talking through the challenges and opportunities of different technological options. 40 00:05:15,633 --> 00:05:26,993 For example, if we look back at the 13 American colonies lesson from the previous module, we can see that there are a number of technology possibilities for each of the LATs incorporated. 41 00:05:26,993 --> 00:05:35,543 In the View Images activity, presentation software was used to show the class several high-quality images of historical drawings and paintings. 42 00:05:35,543 --> 00:05:40,023 This was intended to challenge some of the students’ previously held assumptions. 43 00:05:40,023 --> 00:05:45,763 The students read text as they researched the purposes and key features of the colonies. 44 00:05:45,763 --> 00:05:54,856 While texts were available digitally, for efficiency, the students used their social studies textbook, supplemented with photocopied paper documents. 45 00:05:54,856 --> 00:06:00,626 During the Read Maps activity, students did access digital resources. 46 00:06:00,626 --> 00:06:06,286 This was because the teacher realized the relative advantage of using curated historical Web sites. 47 00:06:06,286 --> 00:06:11,486 These sites offered the most illustrative and understandable maps for the lesson. 48 00:06:11,486 --> 00:06:19,256 In the Consider Evidence activity, the students were challenged to find primary source documents that represent multiple perspectives and viewpoints. 49 00:06:19,256 --> 00:06:30,156 A digital archive can help make this process of locating documents more authentic, but still efficient enough for the students to use as part of their learning in the classroom. 50 00:06:30,156 --> 00:06:35,626 During the lesson, students took notes in their paper notebooks, rather than with digital tools. 51 00:06:35,626 --> 00:06:45,526 In this example, the students used an analog tool instead because not all of them had easy access to a laptop, tablet or other digital device. 52 00:06:45,526 --> 00:06:52,756 As this example demonstrates, choices of analog and/or digital tools are dependent on many factors. 53 00:06:52,756 --> 00:07:02,149 As you consider different technology possibilities, you can use a simple self-test to help you to decide which types of tools and resources to use. 54 00:07:02,149 --> 00:07:05,279 We call it the “Is It Worth It?” test. 55 00:07:05,279 --> 00:07:10,599 Ask yourself three questions about each tool that you are considering: 56 00:07:10,599 --> 00:07:19,129 Will this particular use of a tool or resource help students to do something that is difficult or impossible to do without it? 57 00:07:19,129 --> 00:07:25,149 Will this tool or resource help students to do something in a better way? 58 00:07:25,149 --> 00:07:31,379 Is the use of this tool or resource feasible, given contextual conditions? 59 00:07:31,379 --> 00:07:37,789 If your answers to all of these questions are “no,” then the technology choices should be reconsidered. 60 00:07:37,789 --> 00:07:43,639 If one or two of the answers is “no,” then reconsideration may be necessary. 61 00:07:43,639 --> 00:07:51,249 In some cases, choosing not to use a technology may be the best pedagogical decision. 62 00:07:51,249 --> 00:08:04,609 In this video, Marquita discusses an example of when she chose not to incorporate a particular technology in a lesson, why she made this decision, and what she helped students to do instead. 63 00:08:04,609 --> 00:08:08,019 So this is World History, so it’s ninth graders. 64 00:08:08,019 --> 00:08:18,739 And we were working on William the Conquerer and students had to understand how he actually conquered England at the Battle of Hastings. 65 00:08:18,739 --> 00:08:23,959 And so what we were going to do was completely create a comic strip online 66 00:08:23,959 --> 00:08:33,089 and I decided against doing that because I felt like they weren’t really going to truly understand how he conquered England from that. 67 00:08:33,089 --> 00:08:43,049 And so what I did instead was printed out the actual Bayeux Tapestry which is from the Reading Museum in England 68 00:08:43,049 --> 00:08:48,569 and it kind of gives you the full story of how he conquered England at the Battle of Hastings. 69 00:08:48,569 --> 00:08:55,089 And it’s an old primary source that shows you what happened at the battle 70 00:08:55,089 --> 00:09:02,229 And so I printed it out, I cut it up for all of my students, and I was going to have them put it in order. 71 00:09:02,229 --> 00:09:10,392 So, it’s a critical thinking assignment and it’s very hard to do because they have to look at this actual primary source 72 00:09:10,392 --> 00:09:16,062 and put it in order from beginning to end to show how he conquered this area. 73 00:09:16,062 --> 00:09:23,482 But what I had to do, so why this is a half-way, no and yes, is because they did use technology in a sense 74 00:09:23,482 --> 00:09:27,722 They looked at a YouTube video that shows the Battle of Hastings 75 00:09:27,722 --> 00:09:32,559 and they could use the Reading Museum’s website and look at the Bayeux Tapestry themselves. 76 00:09:32,559 --> 00:09:36,212 So they could use these sources to help them put things in order. 77 00:09:36,212 --> 00:09:41,152 But they had to use glue sticks and paper to glue the Bayeux Tapestry back together. 78 00:09:41,152 --> 00:09:47,792 So it was kind of a hands-on assignment using technology in a sense. 79 00:09:47,792 --> 00:09:53,352 Using what you’ve learned from Marquita and the Is It Worth It? test, 80 00:09:53,352 --> 00:09:59,462 please finalize your selections of the specific tools and resources that you plan to incorporate in your lesson. 81 00:09:59,462 --> 00:10:03,322 Please note these selections in your LAT Planning Guide. 82 00:10:03,322 --> 00:10:10,632 Now that all of the parts of your lesson have been assembled and sequenced, it’s time to do one final check. 83 00:10:10,632 --> 00:10:18,612 Earlier, you used the Is it worth it? test to determine when (and when not) to use particular technologies in your lesson. 84 00:10:18,612 --> 00:10:23,862 Now we suggest that you perform a similar, but more comprehensive, self-test. 85 00:10:23,862 --> 00:10:31,582 This test will help you to ensure productive use of your students’ time and energy and a high quality learning experience. 86 00:10:31,582 --> 00:10:40,242 Ask yourself: Will this lesson design work, given all of the contextual factors that we discussed earlier? 87 00:10:40,242 --> 00:10:48,282 Is this lesson design appropriate for your students, given their learning needs, preferences, and developmental readiness? 88 00:10:48,282 --> 00:10:58,382 Is this the best possible combination and sequence of learning activities and technologies to help your students meet the specified learning goals? 89 00:10:58,382 --> 00:11:04,902 If your answer to any of these questions is “no,” then the lesson design needs revision. 90 00:11:04,902 --> 00:11:10,622 Talk with your colleagues and mentors for ideas on how to improve it. 91 00:11:10,622 --> 00:11:20,252 We hope that completing these modules has helped you to know how to integrate technologies effectively into curriculum-based lessons. 92 00:11:20,252 --> 00:11:26,972 As fellow teachers, though, we acknowledge that we can learn just as much or more from working with our students. 93 00:11:26,972 --> 00:11:37,066 So, as you implement the lesson you have planned, be open to new insights that you can glean from how your students respond to what you have designed.